UPDATE: Simpler archives that just contain the needed registry files and SmartHeap are now available. Obviously, the different Atlas engine versions can't just be mixed and matched because the games' personality files had to be built for a specific version.
Although the games themselves use 32-bit executables, the installers are still in 16-bit. These registry files allow you to put the needed settings to run the games without the need to run the installer.
It seems like someone at Davidson accidentally shipped a development file for Mega Math Blaster onto a retail CD!
That's right, my CD of Math Blaster Ages 6-9, a 1998 re-release of Mega Math Blaster that I got as a kid, contains a file called MEGAMB.APP. You can view it here.
I've been trying to reverse-engineer the Blaster series' engine, which is called Atlas Game Engine. I've posted my findings here, but here it is again:
The Atlas Game Engine is a proprietary game engine developed by Davidson & Associates for use in their games in the Blaster Learning System. It was originally developed for the classic Mac OS and Windows.
Much of the game data is stored in three game files that use the game's ID as the name. They contain the extensions DLL, BAP, and RES. The DLL file is referred to as the "personality". It...