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  1. EricOakford

    Was Lost But Now Found: Math Blaster Episode 1 for DOS

    On November 24, 2022, Math Blaster Episodes 1 and 2 became available on digital distribution for the first time ever, on the ZOOM Platform. While Episode 2 has a 32-bit Windows version that can be made to run on 64-bit Windows with minimal hassle, Episode 1 does not. As a result, it required...
  2. EricOakford

    SCI Possible to re-compile KQ4?

    Yes, you can. You just need the game, which is available on GOG or Steam. After installing, you just need to place the decompilation into the game's directory, and compile it using SCICompanion.
  3. EricOakford

    Space Quest: The Lost Chapter Gold Edition Development Journal

    At last, I have fully ported SQ: The Lost Chapter to AGIv3! It's been heavily optimized, and now I've got to get to the best part - playing through and noting any bugs along the way. Oh yeah, that annoying tentacle maze now has a much easier solution. Let's just say the Tiny-Toothed Terror Fish...
  4. EricOakford

    DREAMM On!

    WOW! It's been a year since I last posted here, but there hasn't been much of interest to talk about. At least, nothing I'm ready to share just yet. But now it looks like ScummVM and DOSBox are facing some competition on the SCUMMy side. DREAMM (DOS Retro Emulation Arena for Maniac Mansion) is...
  5. EricOakford

    SCICompanion

    This was built by Kawa and has special enhancements that aren't in the regular build. More information here.
  6. EricOakford

    Windows 11 updates for Mega Math Blaster and Reading Blaster 2000!

    UPDATE: Simpler archives that just contain the needed registry files and SmartHeap are now available. Obviously, the different Atlas engine versions can't just be mixed and matched because the games' personality files had to be built for a specific version. It took some work, but I've released...
  7. EricOakford

    Partial Mega Math Blaster source found?

    It seems like someone at Davidson accidentally shipped a development file for Mega Math Blaster onto a retail CD! That's right, my CD of Math Blaster Ages 6-9, a 1998 re-release of Mega Math Blaster that I got as a kid, contains a file called MEGAMB.APP. You can view it here. I've been trying...
  8. EricOakford

    Space Quest: The Lost Chapter Gold Edition Development Journal

    My original plan was to do an SCI remake of the game, but cloudee1, the admin of SCIProgramming, has made his return and upgraded his site. He was also working on his own remake of the first three SQ games plus the fan sequels 0 and TLC. He hasn't made progress with TLC, due to its massive size...
  9. EricOakford

    Starting on AGI decompilations

    I've just started a new decompilation archive for AGI games. Check it out here.
  10. EricOakford

    I Wanna Go Fast

    Most SCI games keep track of CPU speed. They do this at startup in a room commonly known as speedTest, and save the recorded speed in a global variable commonly known as machineSpeed. Initially, there was no upper limit. This leads to bugs in Leisure Suit Larry 3. In the exercise room, the...
  11. EricOakford

    SCUMM Nutcracker Utilities

    I've just been informed on Mixnmojo of a set of utilities called Nutcracker. It's a set of tools for editing resources in SCUMM games. Its decompiler outputs code that very closely matches that of the original SCUMM syntax, as shown in the official SCUMM documentation. If this were an IDE, it'd...
  12. EricOakford

    Maniac Mansion decompilation finished, Zak McKracken up next

    The decompilations for Maniac Mansion V1 and V2 are complete. All that is needed are comments describing what is going on. Next up, Zak McKracken and the Alien Mindbenders!
  13. EricOakford

    A Fresh Restart

    Restarting a 16-bit SCI game is pretty simple. In Game:restart... (method (restart) (if modelessDialog (modelessDialog dispose:) ) (RestartGame) ) In other words, it clears any modeless dialog, and invokes the kernel call RestartGame to clear...
  14. EricOakford

    SCI01 Template

    This is the official SCI01 Template thread. Discuss improvements, feature requests, or bugs here.
  15. EricOakford

    SCI0 Template Redux

    This is the official SCI0 Template Redux thread. Discuss improvements, feature requests, or bugs here.
  16. EricOakford

    SCICompanion

    This is the official SCI Companion thread. Discuss improvements, feature requests, or bugs here.
  17. EricOakford

    Zak McKracken's Gambling Problem

    Here's my first SCUMM-related discovery! One of the things you need to keep track of in Zak McKracken and the Alien Mindbenders is your characters' CashCard balance. Just like reality! The best way for Zak to replenish his savings is to play the lottery, which only he can do. You can rig the...
  18. EricOakford

    SCI SCICompanion 3.2.4

    A complete editor for EGA and VGA SCI games. You can edit pics, views, script source code, text resources, cursors, fonts, the main vocab file. You can create new games or explore the resources of various Sierra adventure games. Featuring template games for both the parser based sci0 and VGA...
  19. EricOakford

    SCI Create Text Resource 1.0

    This tool goes through the scripts of your game looking for print statements. It then removes the printed text and places it in a text resource which corresponds to the script number. Then it rewrites the print statement to call from the text resource. This behavior replicates what Sierra's...
  20. EricOakford

    Microsoft to Purchase Activision-Blizzard

    Microsoft is on a roll. The company previously acquired Zenimax, Bethesda and id's parent company, as well as Double Fine. Soon to become part of the Xbox family is Activision-Blizzard, for the price of $68.7 billion. The company is behind franchises such as Call of Duty, Warcraft, Starcraft...
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